Which these three VR headsets is best and compatible with my Computer, iPhone, and Xbox 360: Vuzix.

The technology used in the Bluetooth headsets is most suited for short-range voice transmission. The most commonly used Bluetooth devices are the hands-free earpiece which is used with the mobile phones and the tablets. There are two kinds of Bluetooth headsets which are based on either Bluetooth 1.0 or 1.1 and A2DP technologies. Both the kinds of headsets are readily available. People usually choose a headset that serves their purpose the best. For instance, people who are very fond of music would like to invest in a Bluetooth headset that plays stereo music of high quality.

So if cellular telephone users have warmly embraced Bluetooth headsets, why not the PC community? At the time of writing, this author knows of no PC hardware manufacturer who has designed a Bluetooth Headset primarily for use with a PC. However, there is nothing to prevent a PC user from using a cellular phone Bluetooth Headset with their PC. Keep in mind though, these headsets were originally envisioned for cellular phone use and may need a bit of ‘tweaking’ before they’ll perform as well as ‘corded’ headsets on your computer.

The remote control is built using the same rubberised plastic construction as the headphones themselves. Along the top of the unit is a volume control dial which produces a satisfying click as you spin it allowing you to have more direct control over the amount of increments you wish to increase or decrease the volume. In the middle of this dial is a large headphone mute button. This allows you to quickly stop all audio so you can hear you mum/wife shout you for tea. Beside this dial is a blue LED. Not only does this indicate that there is power to the device but it also blinks when the headset is muted. Moving around the side of the remote there is a “mic mute” button for muting and un-muting the microphone with ease. At the base of the unit you will find two rubber pads. This is to prevent it slipping around on your desk and help to keep it anchored in position. But wait! There’s more! Opening the hinged door you find more precise controls for controlling the volume of each channel, front, back, centre, bass, in the form of sliders. There is also a switch which lets you switch between two present audio profiles, movie and gaming. The remote has a very solid construction and overall feels good to use. Each button has a click to it so you receive feedback when you press them. The hinged door does feel slightly ‘plasticy’ when compared to the rest of the product and can be difficult to open at times but this is the only complaint I have with the remote.

These features are all well and good but it is all just information on paper. What you want to know is how they perform in the real world. I tested the headphones in three different usage scenarios. I tested them during gaming, watching films and listening to music. Gaming: Gaming is by far where the headphones stand out. They deliver excellent sound reproduction. Due to their surround sound nature, not only can you hear an enemy approaching before you can see him, you can also figure out from which direction, giving you that critical first strike. Now, these headphones alone won’t turn you into a gaming God but they do a very good job at getting you on your way to becoming one. With tweaking of the volume sliders on the desktop remote control, you can clearly hear your friends chatting in your Skype call but keep all the detail and fidelity of the in game audio. Not only did the headphones perform excellently at multiplayer games, they did a great job during single player games too, creating a deep immersive, cinematic experience. One thing I noticed however, during quiet sections of games, you can hear some quiet static in the headset. This was also noticed in other tests. It disappears however once there is some audio pumping through. I was thoroughly impressed with the performance during gaming tests. Movie: I tested the headset with the Blu-Ray version of The Fast and The Furious and I must say I was blown away. It gave the film a whole new depth and was much better than anything my home cinema system has ever produced. It felt real and immersive. The voices were clear and crisp and you could hear everything that was being said, even in the thick of the action with engines roaring. It had better audio reproduction than any system I have tried which was helped by the fine adjustments you are able to make to each channel using the volume sliders on the remote. By far one of the best features of the headphones is the slight vibration you get during deep bass rumbles. It just adds to the power of the scene.

With Gaikai folding into Sony, Iribe moved to Oculus this summer and brought along some team members who worked with him at Scaleform. “We started Scaleform (when I was) 19,” Iribe said. “We can help Palmer not make some of the mistakes we’ve made.” There’s a running joke in the field that each year a scientist says next year is the year virtual reality will really take off, said VR researcher Jeremy Bailenson, who heads the Virtual Human Interaction Lab at Stanford University. He notes, however, that most of what’s needed for these immersive experiences are only recently finding their way into many living rooms. “It’s already here,” he said. “We just don’t call it virtual reality.” VR systems need to track movement, render a world and display that world, Bailenson said. Much of that is accomplished with increasing accuracy and detail by systems like Microsoft’s Kinect, which translates body movement into the movement of characters on screen for the Xbox 360. What’s missing is turning that screen into a 3-D experience that fills up everything the user sees – whether users turns their heads left, right, up or down – and doing it at an affordable price. Sony, for example, ships an $800 headset that delivers 3-D but doesn’t deal with tracking. The Oculus Rift is designed to be the whole package. “Sony and devices like the Rift are going to solve that problem,” Bailenson said of the display issue. “Is the world going to be phenomenally different in 30 years? Absolutely. Kids today, their medium of choice is video games.”

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