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Do Sennheiser’s PC-model headphones work with Xbox 360 and Xbox Live?

The technology used in the Bluetooth headsets is most suited for short-range voice transmission. The most commonly used Bluetooth devices are the hands-free earpiece which is used with the mobile phones and the tablets. There are two kinds of Bluetooth headsets which are based on either Bluetooth 1.0 or 1.1 and A2DP technologies. Both the kinds of headsets are readily available. People usually choose a headset that serves their purpose the best. For instance, people who are very fond of music would like to invest in a Bluetooth headset that plays stereo music of high quality.

Emceeing – On top of playing music aimed at encouraging guests to dance, DJs hired to perform at weddings and other private events will often serve as emcees. Their duties may include introducing the wedding party and/or distinguished guests, providing toasts, narrating video or slide show presentations, announcing contests and other activities or simply using their wit and humor to persuade reluctant dancers out onto the dance floor.

Despite not being heavy, the Kunai manages to feel sturdy, with the adjustment points have the right amount of give without slipping or feeling flimsy. The microphone needs to be locked in, and as I noted on some other products that feature this, it is a bit of a pain to get the boom seated properly. Once it is though, it’s stable. The mic is extremely flexible and holds its shape well. It couldn’t be any easier to use the Kunai. Plug the device into the port on the top of the Wii U Gamepad and you’re all set. It bears mentioning that the functionality is entirely based on the software design. I had some issues in Call of Duty Black Ops II that weren’t present in Batman: Arkham City Armored Edition. All of this is to say that there isn’t (yet) a standard to expect from titles.

Trivia Game Hosting – In order to encourage more fun and socializing, trivia games are becoming increasingly popular at bars, pubs, etc, hence, the growing number of DJs who specialize in trivia game hosting. They possess the quick wit, good humor and dynamic personalities necessary for entertaining the crowd and encouraging more folks to participate.

“SteelSeries creates products that helps competitive players win. The way that brands like Nike or Adidas backs runners and olympic athletes, we sponsor eSports players. “We believe that if our products can be the tools that professional players use to win, then consumers will trust and recognise our brand as the best. We believe in working with and supporting the best players and tournaments in eSports.”

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Is the Jawbone bluetooth headset comfortable?

Last summer, a mysterious headset at E3 called Oculus Rift wowed press and developers alike. Within weeks, the home-made 3D prototype had turned into one of the biggest Kickstarter projects of all time, raising over £1.5m to fund a new kind of VR headset: light, affordable and ultra-high tech. Stuff headed out to Oculus HQ in Orange County, California to find out whether the Rift can deliver the truly immersive fragfest gamers are howling for. Oculus Rift – first impressions – We test the Oculus Rift on a MacBook Pro running Doom 3 and a newer, more advanced game engine that Oculus asks me not to identify (they’re still in commercial discussions).

Despite how limited the console’s audio features are, Tritton has done an admirable job making the Kunai sound pretty fantastic. The appearance is similar to a slimmed-down version of the more feature-rich models we’ve recently looked at, but given that you can disconnect the microphone and take the Kunai with you for an MP3 player, this is most certainly a good thing. The Kunai features the same glossy sheen of the AX Pro 5.1+ and 720+. This model comes in three colors. I received the white with black accent, but there are also black and red versions. The white does a better job of hiding fingerprints than the black glossy Wii U with which I use it. The Kunai is very lightweight, which is a boon considering the padding is fairly minimal. The model is lighter than many others from the manufacturer, but that’s to be expected. The headset is only responsible for stereo sound, sporting 40mm drivers, with the easily accessible inline volume control taking everything out of the part of the unit that sits on the head.

Visual Entertainment – While DJs are known predominantly for their auditory entertainment capabilities, many can also provide visual entertainment. Using LED lighting systems, disco balls, etc., a DJ can create a colorful visual experience that not only correlates to the music, but enhances overall enjoyment for your guests no matter if they choose to dance or prefer to watch the spectacle unfold from the sidelines. Karaoke Hosting – There are DJs who specialize in hosting karaoke at clubs, bars, private parties, etc. They stay on top of the latest trends in music and equipment, and maintain extensive song catalogues chock full of past and current hits as well as classic sing-a-longs. They will have the talent to ease the crowd and convince reluctant performers to jump onstage and whenever there’s a lull, they will grab the mic and sing until the next guest volunteers.

I was surprised by how well the sound is handled by the Wii U Gamepad’s headset port. While I would be surprised if we ever get a surround sound product on the console, the quality of the stereo sound is impressive. The Kunai features a full range without ever sounding fuzzy or distant. I was impressed by the bass output and the clarity of the higher end of the range. There’s not a whole lot to say about the sound. This headset is a no-frills model that doesn’t feature many of the more common assets. There is no selective voice monitoring, likely because there is no distinction between chat and game audio channels. There are no presets or equalizer settings. This is simply a well-built, strong sounding stereo headset that has been licensed by Nintendo for use with their new console.

Owing to their tremendous popularity and demand several prestigious brands have come forward to design some of the best headsets. Some of the mobile companies are giving these headsets free with their high-end mobile handsets. They are designed innovatively to make them look very stylish, lightweight, and energy efficient. They have excellent sound quality which makes them ideal for official and business calls. Most of these brands are selling their headsets through retail stores, direct marketing or internet marketing. You can buy a basic Bluetooth headset for just $7 dollars approximately.

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Do Sennheiser’s PC-model headsets work with Xbox 360 and Xbox Live?

Pro-gaming can be an expensive hobby. Competitive gamers are the sort of people willing to splash hunderds of pounds on a mouse or a headset. These products are often fully customisable and designed to give players that extra edge in the heat of battle. And manufacturers are clambering to get their peripherals featured during the live matches.

The Bluetooth headsets with A2DP profile are ideal for such consumers. Moreover, these headsets have the ability to de-activate the microphone when music is being played. The new versions of Bluetooth headsets are designed to cater to the needs of consumers who are ardent users of tablets and smart phones. Such consumers make and receive calls through their smart gadgets. The headset is very popular among such consumers. They can easily switch from listening to music to making or receiving calls via these headsets.

Visual Entertainment – While DJs are known predominantly for their auditory entertainment capabilities, many can also provide visual entertainment. Using LED lighting systems, disco balls, etc., a DJ can create a colorful visual experience that not only correlates to the music, but enhances overall enjoyment for your guests no matter if they choose to dance or prefer to watch the spectacle unfold from the sidelines. Karaoke Hosting – There are DJs who specialize in hosting karaoke at clubs, bars, private parties, etc. They stay on top of the latest trends in music and equipment, and maintain extensive song catalogues chock full of past and current hits as well as classic sing-a-longs. They will have the talent to ease the crowd and convince reluctant performers to jump onstage and whenever there’s a lull, they will grab the mic and sing until the next guest volunteers.

That’s a long way from where Luckey was just a few months ago. He had duct-taped together a system in his garage earlier this year using motion sensors and high-resolution displays from smartphones. The parts make VR affordable because the proliferation of powerful handhelds in recent years drove up component quality while driving down cost, Iribe said. The system eventually impressed executives at influential game companies Id Software, Valve Software, Unity and Epic Games. Luckey sent John Carmack, a father of modern 3-D gaming and co-founder of Id Software, one of his headsets and he showed off the system at E3, a gaming conference in Los Angeles. Carmack’s endorsement this summer sent Luckey and his growing Oculus team off on a whirlwind tour to gaming conferences around the world. The Oculus strategy is to marry Luckey’s expertise and obsession with VR technology with Iribe’s industry experience. Iribe co-founded Scaleform, which made a user-interface toolkit used on some of the biggest-budget video games. He sold that company to Autodesk in 2011 for $36 million. Then he worked for Aliso Viejo, Calif.-based Gaikai as chief product officer. Gaikai is working to make video games run in the cloud. That would introduce a new software paradigm allowing products such as Internet-connected TVs and tablets to run console- or PC-quality video games without expensive dedicated hardware or lengthy installations. Sony bought Gaikai in August for $380 million.

Tritton, please listen to me. You absolutely must add additional padding for the headbands of your headsets. This is a problem on nearly every one that I’ve tried. The width of the headband cushioning is not nearly wide enough. Just an extra inch on each side would go a long way to prevent pinching. This is supra-aural unit (sits on top of the ears) rather than a circumaural product (sits around the ears). The cushioning on the earcups, which is covered with leatherette, is satisfactory. However, if you have a problem with ear pain over extended use, supra-aural headsets are not the right fit for you. We haven’t yet had a chance to try out other Wii U headsets, so we can’t yet advise on alternatives. I found the Kunai to be comfortable for shorter play sessions, but anything longer than an hour left me with a bit of discomfort. There aren’t many titles that benefit from the Kunai’s chat functionality yet, but it’s a good bet that Nintendo will be courting third-party developers to make the most of the Wii U’s online service. At $50, this might not be the best purchase unless you are deep into online Call of Duty or ZombiU play. It’s a great stereo headset, and I imagine its value will increase greatly once the Wii U’s library starts getting fleshed out.

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Have you had possible opportunity to preview the Oculus Rift VR headset is it as great as it sounds?

Let’s be honest. There really isn’t a whole lot that can be packed into a gaming headset for the Wii U. The system doesn’t have a digital optical port, which eliminates a number of options (including everything from Astro). The only headset port to be found is on the Gamepad, which means you can’t easily use one with the pro controller (making Call of Duty a particularly frustrating situation). I think it’s unlikely we’ll see anything better than what Tritton and Turtle Beach are pumping out right now for Nintendo’s new system.

The current prototype is still a work in progress, with a duct-taped outer shell and a frame from a pair of Scott snow goggles. Sexy, not so much – though using ski goggle frames is a smart decision. They’re super comfy. Even in its prototype state, the Rift is light and very comfortable to wear, with a single cable plugging in at the top, between your eyes. Oculus Rift – The gaming experience is simply stunning. The 3D effect is perfect and the focus distance feels totally natural – no awkward squinting or refocusing required. Looking around the world is fast and butter smooth -especially with the Rift’s wraparound 110-degree field of view.

Visual Entertainment – While DJs are known predominantly for their auditory entertainment capabilities, many can also provide visual entertainment. Using LED lighting systems, disco balls, etc., a DJ can create a colorful visual experience that not only correlates to the music, but enhances overall enjoyment for your guests no matter if they choose to dance or prefer to watch the spectacle unfold from the sidelines. Karaoke Hosting – There are DJs who specialize in hosting karaoke at clubs, bars, private parties, etc. They stay on top of the latest trends in music and equipment, and maintain extensive song catalogues chock full of past and current hits as well as classic sing-a-longs. They will have the talent to ease the crowd and convince reluctant performers to jump onstage and whenever there’s a lull, they will grab the mic and sing until the next guest volunteers.

Is it comfortable? Incredibly. It’s as lightweight, comfortable and well-ventilated as a pair of high-end ski goggles. Is there any lag? Almost none. With a response time of under 50 milliseconds, it’s better than many LCD televisions. What’s the image quality like? Pretty good. But because the Rift stretches a single 1200×800 mobile phone display over your entire field of vision, some pixellation is visible.

“SteelSeries creates products that helps competitive players win. The way that brands like nike or Adidas backs runners and olympic athletes, we sponsor eSports players. “We believe that if our products can be the tools that professional players use to win, then consumers will trust and recognise our brand as the best. We believe in working with and supporting the best players and tournaments in eSports.”

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Do Sennheiser’s PC-model headphones work with Xbox 360 and Xbox Live?

Pro-gaming can be an expensive hobby. Competitive gamers are the sort of people willing to splash hunderds of pounds on a mouse or a headset. These products are often fully customisable and designed to give players that extra edge in the heat of battle. And manufacturers are clambering to get their peripherals featured during the live matches.

Emceeing – On top of playing music aimed at encouraging guests to dance, DJs hired to perform at weddings and other private events will often serve as emcees. Their duties may include introducing the wedding party and/or distinguished guests, providing toasts, narrating video or slide show presentations, announcing contests and other activities or simply using their wit and humor to persuade reluctant dancers out onto the dance floor.

It makes the use of their gadgets more enjoyable and comfortable. The desktops also use Bluetooth technology. The headset has to be paired with the desktop and then it can be easily used within the range of 100 meters. If the base station is connected to the desktop and the telephone line via cables and sound card then one can easily make telephone and VOIP calls through the headset. Some of the headsets also have FM and TF slots.

These features are all well and good but it is all just information on paper. What you want to know is how they perform in the real world. I tested the headphones in three different usage scenarios. I tested them during gaming, watching films and listening to music. Gaming: Gaming is by far where the headphones stand out. They deliver excellent sound reproduction. Due to their surround sound nature, not only can you hear an enemy approaching before you can see him, you can also figure out from which direction, giving you that critical first strike. Now, these headphones alone won’t turn you into a gaming God but they do a very good job at getting you on your way to becoming one. With tweaking of the volume sliders on the desktop remote control, you can clearly hear your friends chatting in your Skype call but keep all the detail and fidelity of the in game audio. Not only did the headphones perform excellently at multiplayer games, they did a great job during single player games too, creating a deep immersive, cinematic experience. One thing I noticed however, during quiet sections of games, you can hear some quiet static in the headset. This was also noticed in other tests. It disappears however once there is some audio pumping through. I was thoroughly impressed with the performance during gaming tests. Movie: I tested the headset with the Blu-Ray version of The Fast and The Furious and I must say I was blown away. It gave the film a whole new depth and was much better than anything my home cinema system has ever produced. It felt real and immersive. The voices were clear and crisp and you could hear everything that was being said, even in the thick of the action with engines roaring. It had better audio reproduction than any system I have tried which was helped by the fine adjustments you are able to make to each channel using the volume sliders on the remote. By far one of the best features of the headphones is the slight vibration you get during deep bass rumbles. It just adds to the power of the scene.

Tritton, please listen to me. You absolutely must add additional padding for the headbands of your headsets. This is a problem on nearly every one that I’ve tried. The width of the headband cushioning is not nearly wide enough. Just an extra inch on each side would go a long way to prevent pinching. This is supra-aural unit (sits on top of the ears) rather than a circumaural product (sits around the ears). The cushioning on the earcups, which is covered with leatherette, is satisfactory. However, if you have a problem with ear pain over extended use, supra-aural headsets are not the right fit for you. We haven’t yet had a chance to try out other Wii U headsets, so we can’t yet advise on alternatives. I found the Kunai to be comfortable for shorter play sessions, but anything longer than an hour left me with a bit of discomfort. There aren’t many titles that benefit from the Kunai’s chat functionality yet, but it’s a good bet that Nintendo will be courting third-party developers to make the most of the Wii U’s online service. At $50, this might not be the best purchase unless you are deep into online Call of Duty or ZombiU play. It’s a great stereo headset, and I imagine its value will increase greatly once the Wii U’s library starts getting fleshed out.

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Do Sennheiser’s PC-model headsets work with Xbox 360 and Xbox Live?

Let’s be honest. There really isn’t a whole lot that can be packed into a gaming headset for the Wii U. The system doesn’t have a digital optical port, which eliminates a number of options (including everything from Astro). The only headset port to be found is on the Gamepad, which means you can’t easily use one with the pro controller (making Call of Duty a particularly frustrating situation). I think it’s unlikely we’ll see anything better than what Tritton and Turtle Beach are pumping out right now for Nintendo’s new system.

Despite how limited the console’s audio features are, Tritton has done an admirable job making the Kunai sound pretty fantastic. The appearance is similar to a slimmed-down version of the more feature-rich models we’ve recently looked at, but given that you can disconnect the microphone and take the Kunai with you for an MP3 player, this is most certainly a good thing. The Kunai features the same glossy sheen of the AX Pro 5.1+ and 720+. This model comes in three colors. I received the white with black accent, but there are also black and red versions. The white does a better job of hiding fingerprints than the black glossy Wii U with which I use it. The Kunai is very lightweight, which is a boon considering the padding is fairly minimal. The model is lighter than many others from the manufacturer, but that’s to be expected. The headset is only responsible for stereo sound, sporting 40mm drivers, with the easily accessible inline volume control taking everything out of the part of the unit that sits on the head.

Response time is almost perfect, with every twitch of your head reflected immediately in the world – it really is as if we’re actually inside the game rather than just watching or playing it. The experience of floating through the virtual environment is so natural that it’s easy to forget that we’re still sitting in an office chair rather than roving through an industrial landscape hunting zombies. Oculus Rift – There are a couple of downsides, though. The limits of the Rift’s 1280×800-pixel screen show in visible pixels, and that hyper-realism eventually triggers some mild motion sickness, which only gets worse until we remove the headset. However, the final version of the Rift – due in 2014 – is expected to feature a Full HD display, fixing at least one of those issues.

That’s a long way from where Luckey was just a few months ago. He had duct-taped together a system in his garage earlier this year using motion sensors and high-resolution displays from smartphones. The parts make VR affordable because the proliferation of powerful handhelds in recent years drove up component quality while driving down cost, Iribe said. The system eventually impressed executives at influential game companies Id Software, Valve Software, Unity and Epic Games. Luckey sent John Carmack, a father of modern 3-D gaming and co-founder of Id Software, one of his headsets and he showed off the system at E3, a gaming conference in Los Angeles. Carmack’s endorsement this summer sent Luckey and his growing Oculus team off on a whirlwind tour to gaming conferences around the world. The Oculus strategy is to marry Luckey’s expertise and obsession with VR technology with Iribe’s industry experience. Iribe co-founded Scaleform, which made a user-interface toolkit used on some of the biggest-budget video games. He sold that company to Autodesk in 2011 for $36 million. Then he worked for Aliso Viejo, Calif.-based Gaikai as chief product officer. Gaikai is working to make video games run in the cloud. That would introduce a new software paradigm allowing products such as Internet-connected TVs and tablets to run console- or PC-quality video games without expensive dedicated hardware or lengthy installations. Sony bought Gaikai in August for $380 million.

Owing to their tremendous popularity and demand several prestigious brands have come forward to design some of the best headsets. Some of the mobile companies are giving these headsets free with their high-end mobile handsets. They are designed innovatively to make them look very stylish, lightweight, and energy efficient. They have excellent sound quality which makes them ideal for official and business calls. Most of these brands are selling their headsets through retail stores, direct marketing or internet marketing. You can buy a basic Bluetooth headset for just $7 dollars approximately.

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Which these three VR headsets is best and compatible with my Computer, iPhone, and Xbox 360: Vuzix.

The technology used in the Bluetooth headsets is most suited for short-range voice transmission. The most commonly used Bluetooth devices are the hands-free earpiece which is used with the mobile phones and the tablets. There are two kinds of Bluetooth headsets which are based on either Bluetooth 1.0 or 1.1 and A2DP technologies. Both the kinds of headsets are readily available. People usually choose a headset that serves their purpose the best. For instance, people who are very fond of music would like to invest in a Bluetooth headset that plays stereo music of high quality.

So if cellular telephone users have warmly embraced Bluetooth headsets, why not the PC community? At the time of writing, this author knows of no PC hardware manufacturer who has designed a Bluetooth Headset primarily for use with a PC. However, there is nothing to prevent a PC user from using a cellular phone Bluetooth Headset with their PC. Keep in mind though, these headsets were originally envisioned for cellular phone use and may need a bit of ‘tweaking’ before they’ll perform as well as ‘corded’ headsets on your computer.

The remote control is built using the same rubberised plastic construction as the headphones themselves. Along the top of the unit is a volume control dial which produces a satisfying click as you spin it allowing you to have more direct control over the amount of increments you wish to increase or decrease the volume. In the middle of this dial is a large headphone mute button. This allows you to quickly stop all audio so you can hear you mum/wife shout you for tea. Beside this dial is a blue LED. Not only does this indicate that there is power to the device but it also blinks when the headset is muted. Moving around the side of the remote there is a “mic mute” button for muting and un-muting the microphone with ease. At the base of the unit you will find two rubber pads. This is to prevent it slipping around on your desk and help to keep it anchored in position. But wait! There’s more! Opening the hinged door you find more precise controls for controlling the volume of each channel, front, back, centre, bass, in the form of sliders. There is also a switch which lets you switch between two present audio profiles, movie and gaming. The remote has a very solid construction and overall feels good to use. Each button has a click to it so you receive feedback when you press them. The hinged door does feel slightly ‘plasticy’ when compared to the rest of the product and can be difficult to open at times but this is the only complaint I have with the remote.

These features are all well and good but it is all just information on paper. What you want to know is how they perform in the real world. I tested the headphones in three different usage scenarios. I tested them during gaming, watching films and listening to music. Gaming: Gaming is by far where the headphones stand out. They deliver excellent sound reproduction. Due to their surround sound nature, not only can you hear an enemy approaching before you can see him, you can also figure out from which direction, giving you that critical first strike. Now, these headphones alone won’t turn you into a gaming God but they do a very good job at getting you on your way to becoming one. With tweaking of the volume sliders on the desktop remote control, you can clearly hear your friends chatting in your Skype call but keep all the detail and fidelity of the in game audio. Not only did the headphones perform excellently at multiplayer games, they did a great job during single player games too, creating a deep immersive, cinematic experience. One thing I noticed however, during quiet sections of games, you can hear some quiet static in the headset. This was also noticed in other tests. It disappears however once there is some audio pumping through. I was thoroughly impressed with the performance during gaming tests. Movie: I tested the headset with the Blu-Ray version of The Fast and The Furious and I must say I was blown away. It gave the film a whole new depth and was much better than anything my home cinema system has ever produced. It felt real and immersive. The voices were clear and crisp and you could hear everything that was being said, even in the thick of the action with engines roaring. It had better audio reproduction than any system I have tried which was helped by the fine adjustments you are able to make to each channel using the volume sliders on the remote. By far one of the best features of the headphones is the slight vibration you get during deep bass rumbles. It just adds to the power of the scene.

With Gaikai folding into Sony, Iribe moved to Oculus this summer and brought along some team members who worked with him at Scaleform. “We started Scaleform (when I was) 19,” Iribe said. “We can help Palmer not make some of the mistakes we’ve made.” There’s a running joke in the field that each year a scientist says next year is the year virtual reality will really take off, said VR researcher Jeremy Bailenson, who heads the Virtual Human Interaction Lab at Stanford University. He notes, however, that most of what’s needed for these immersive experiences are only recently finding their way into many living rooms. “It’s already here,” he said. “We just don’t call it virtual reality.” VR systems need to track movement, render a world and display that world, Bailenson said. Much of that is accomplished with increasing accuracy and detail by systems like Microsoft’s Kinect, which translates body movement into the movement of characters on screen for the Xbox 360. What’s missing is turning that screen into a 3-D experience that fills up everything the user sees – whether users turns their heads left, right, up or down – and doing it at an affordable price. Sony, for example, ships an $800 headset that delivers 3-D but doesn’t deal with tracking. The Oculus Rift is designed to be the whole package. “Sony and devices like the Rift are going to solve that problem,” Bailenson said of the display issue. “Is the world going to be phenomenally different in 30 years? Absolutely. Kids today, their medium of choice is video games.”

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Why does my bluetooth headphone never connect the 1st time?

Let’s be honest. There really isn’t a whole lot that can be packed into a gaming headset for the Wii U. The system doesn’t have a digital optical port, which eliminates a number of options (including everything from Astro). The only headset port to be found is on the Gamepad, which means you can’t easily use one with the pro controller (making Call of Duty a particularly frustrating situation). I think it’s unlikely we’ll see anything better than what Tritton and Turtle Beach are pumping out right now for Nintendo’s new system.

So far, though, systems to take people to other worlds are expensive and built only for niche uses, such as military training. Luckey and Iribe, the founders of Irvine, Calif.-based Oculus VR, have raised $2.4 million through online crowd funding to build a system that offers a virtual-reality experience to at-home gamers. “It’s the future,” Luckey said. “It’s the matrix.” The task facing anyone working on a virtual-reality experience is two-fold – create a device inexpensive enough so people will buy it and improve upon the current state of gaming. “If there’s not something additive or functionally better, it’s not going to catch on,” said Jesse Divnich, vice president in charge of analysis at video-game research firm EEDAR. “It has to do a better job than the market standard that existed before.” Luckey and Iribe are trying to tackle both problems and look to succeed where others have failed. Luckey is using low-cost smartphone components to make a headset – called the Rift – that costs hundreds of dollars rather than thousands. “A lot of things we’re doing weren’t invented by us,” Luckey said. “They were invented by other people. And we happen to have the luck to be in the right decade to make it happen.” Ads by Google VMware® Workstation 9 – Access Your Virtual Machine From Any Web Browser. Upgrade Today! –

Despite not being heavy, the Kunai manages to feel sturdy, with the adjustment points have the right amount of give without slipping or feeling flimsy. The microphone needs to be locked in, and as I noted on some other products that feature this, it is a bit of a pain to get the boom seated properly. Once it is though, it’s stable. The mic is extremely flexible and holds its shape well. It couldn’t be any easier to use the Kunai. Plug the device into the port on the top of the Wii U Gamepad and you’re all set. It bears mentioning that the functionality is entirely based on the software design. I had some issues in Call of Duty Black Ops II that weren’t present in Batman: Arkham City Armored Edition. All of this is to say that there isn’t (yet) a standard to expect from titles.

These features are all well and good but it is all just information on paper. What you want to know is how they perform in the real world. I tested the headphones in three different usage scenarios. I tested them during gaming, watching films and listening to music. Gaming: Gaming is by far where the headphones stand out. They deliver excellent sound reproduction. Due to their surround sound nature, not only can you hear an enemy approaching before you can see him, you can also figure out from which direction, giving you that critical first strike. Now, these headphones alone won’t turn you into a gaming God but they do a very good job at getting you on your way to becoming one. With tweaking of the volume sliders on the desktop remote control, you can clearly hear your friends chatting in your Skype call but keep all the detail and fidelity of the in game audio. Not only did the headphones perform excellently at multiplayer games, they did a great job during single player games too, creating a deep immersive, cinematic experience. One thing I noticed however, during quiet sections of games, you can hear some quiet static in the headset. This was also noticed in other tests. It disappears however once there is some audio pumping through. I was thoroughly impressed with the performance during gaming tests. Movie: I tested the headset with the Blu-Ray version of The Fast and The Furious and I must say I was blown away. It gave the film a whole new depth and was much better than anything my home cinema system has ever produced. It felt real and immersive. The voices were clear and crisp and you could hear everything that was being said, even in the thick of the action with engines roaring. It had better audio reproduction than any system I have tried which was helped by the fine adjustments you are able to make to each channel using the volume sliders on the remote. By far one of the best features of the headphones is the slight vibration you get during deep bass rumbles. It just adds to the power of the scene.

Owing to their tremendous popularity and demand several prestigious brands have come forward to design some of the best headsets. Some of the mobile companies are giving these headsets free with their high-end mobile handsets. They are designed innovatively to make them look very stylish, lightweight, and energy efficient. They have excellent sound quality which makes them ideal for official and business calls. Most of these brands are selling their headsets through retail stores, direct marketing or internet marketing. You can buy a basic Bluetooth headset for just $7 dollars approximately.

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